Isaac Devlog 5 (Procedural cogs & climbing poles)
Ghost Knight » Devlog
Cogs are now procedurally generated (you can set the cog size/rim thickness, and number/size of teeth)
Cogs will automatically calculate speed based off tooth count and driving cog speed.
Cogs will automatically stop when they lose contact from driving cog.
Added poles you can hold and climb between.
Get Ghost Knight
Ghost Knight
3D puzzle Platformer (beta)
Status | In development |
Authors | tartankiwi, Jesse de Haan, Dylan777, IsaacParsons |
Genre | Platformer, Action, Puzzle, Role Playing |
Tags | Fantasy, Ghosts, knights, Low-poly, Skeletons, undead |
More posts
- Daniel general log 23Jun 05, 2019
- Isaac Devlog 24 (Controls, sound & UI)Jun 05, 2019
- Daniel General log 22May 29, 2019
- Isaac Devlog 23 (Assets and bug fixes)May 27, 2019
- Daniel General log 21May 23, 2019
- Isaac Devlog 23 (Improved fluids)May 23, 2019
- Daniel General log 20May 22, 2019
- Daniel General log 19May 21, 2019
- Isaac Devlog 22 (Ghost trail & particles)May 21, 2019
- Isaac Devlog 21 (Ghost & dynamic cloth)May 16, 2019
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