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Devlog
Day 11 Game Progress
December 11, 2018
by
IsaacParsons
Added crystal impact effects. Improved tank explosion and mortar preview arc (no longer flat). Improved shield and laser effect...
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Day 10 Game Progress
December 11, 2018
by
IsaacParsons
Added crystals/power up spawning. Cyan crystal = Primary fire plasma blaster (fast fire rate, average projectile speed). Purple crystal = Primary fire void lance (average fire rate, fast projectile sp...
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Day 9 Game Progress
December 11, 2018
by
IsaacParsons
Added trajectory arc to mortar (hold to aim, release to fire). Turret tilts up while aiming mortar. Improved explosion effect and added large push radius...
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Day 8 Game Progress
December 11, 2018
by
IsaacParsons
Added mortar shot...
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Assets Update
December 11, 2018
by
tartankiwi
All main assets created. Floating Islands 1 - 6 Mounds/Mountains 1 - 6 Player Tank Enemy Tanks both Light and Heavy variants. Enemy Turret Weapon crystals Asteroids 1 - 3 2D Asteroids 1 - 7 2D Floati...
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Day 7 Game Progress
December 11, 2018
by
IsaacParsons
Added enemy turrets, they are immobile but have a faster rate of fire. Added camera shake when islands collide...
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2D background art
December 11, 2018
by
tartankiwi
Islands and asteroid 2D sprites are complete...
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Weapon Icons.
December 11, 2018
by
tartankiwi
Painted these Weapon Icons for collectible weapons from crystals. Heat ray. Plasma Cannon. Void Lance. Ion Mortar...
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3D models/textures
December 11, 2018
by
tartankiwi
Been hard at work modeling and texturing the tanks and environment. Still have the player tank left to texture as well as enemy turrets...
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Day 6 Game Progress
December 11, 2018
by
IsaacParsons
Enemies now spawn on islands (number depends on island size). Islands now have a visual indicator for their incoming direction. Enemies will flee to a stable island when their island begins to shake...
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3D models
December 11, 2018
by
tartankiwi
#3D
Created the Player tank 3D model. Created the enemy light tank base. Still need to make its turret...
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Day 5 Game Progress
December 11, 2018
by
IsaacParsons
Navmesh now connects correctly when islands collide, so tanks can always find path to player. Navmesh deletes correctly when island collapses...
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Day 4 Game Progress
December 11, 2018
by
IsaacParsons
Enemies now detect if player is in range and line of sight, if not they will move around obstacles until they can shoot at player. Enemies try to follow the player between islands but having issues wi...
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Day 3 Game Progress
December 11, 2018
by
IsaacParsons
Simplified island placeholders. Added enemy tanks which aim at player. Added dynamic Navmesh to floating islands...
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Day 2 Game Progress
December 11, 2018
by
IsaacParsons
Added some rock islands from asset store Added highlight when player is hidden Added island collapse and improved spawning...
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Day 1 Game Progress
December 11, 2018
by
IsaacParsons
I had already created a test scene with basic tank move controls, turret which aims at mouse world point and fires projectiles on mouse click. Added inertia to player tank (it's supposed to be a hover...
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